Monday, February 25, 2013

Questions A and B

  1. Plot

  1. What is the story about? What are the main events in the story, and how are they related to each other?

  • The story is about a prisoner who wore glasses named Brille, who is in jail. He catches the warder stealing fertilizer and Brille uses leverage to make a deal with the warder.
  1. Are the main events in the story arranged chronologically, or are they arranged in another way?

  • Chronologically, but with some flashbacks.

  1. How is the story narrated? Are flashbacks, summaries, stories within the story used?

  • The story is narrated in third person, and there are flashbacks and stories within stories.

  1. Is the plot fast-paced or slow-paced.

  • I think this story is a boring old slow-paced story.

  1. How do the thoughts, behaviors, and actions of the characters move the plot forward? 

  • Brille catching the warder stealing, then Brille making the deal. Those things are the actions and behaviors that move the story forward the most.

  1. What are the conflicts in the plot? Are they physical, intellectual, moral, or emotional? Are they resolved? How are they resolved? Is the main conflict between good and evil sharply differentiated, or is it more subtle and complex?

  • The conflicts are physical and intellectual. They’re resolved when Brille makes a deal with warner.

  1. What is the climax of the story and at what point in the story does the climax occur? Is the ending of the story happy, unhappy, or indeterminate? Is it fairly achieved?

  • When Brille betrays the warner and still rats him out.

  1. Does the plot have unity? Are all the episodes relevant to the total meaning or effect of the story? Does each incident grow logically out of the preceding incident and lead naturally to the next?

  • Yes.


  1. What use does the story make of chance and coincidence? Are these occurrences used to initiate, to complicate, or to resolve the story? How improbable are they?
  • The story doesn’t make much use of coincidence, but during important parts, they’re used to complicate the story, especially with the betrayal. 


  1. Setting

  1. Place: the geographical location of the story -- a country or a city, a large city or a small village, indoors or outdoors, or both.

  • The story takes place in a work camp in South Africa.


  1. Time: the period in history, the season of the year, the day of the month, and/or the hour of the day in which the events of the story occur.

  • They don’t really say

  1. Social environment: the location of characters and events in a particular society and/or a particular social class (lower, middle, or upper class)

  • The social environment is the Span One. The group of the prisoners who were politicians who have no guilt whatsoever, and they’re in the work camp. 

Wednesday, February 20, 2013

Story Title: The Prisoner Who Wore Glasses

                                            ^ Prisoner with glasses: the picture.

Sunday, November 25, 2012

ICECORE PICTURES

This poorly photoshopped picture is depicting the scene where Arnold's plane is shot down and crashing into the ocean.

If you're wondering the parts I photoshopped, it was adding the plane into the ocean background and adding the fire.


This slightly better looking but still poorly photoshopped picture shows the truck leaving after having dropped Carl into the facility. I imagine it looks like this because it looks so awesome.

FYI I photoshopped the truck into the background and did some color correction to make it look a bit grim.

Wednesday, November 21, 2012

FINAL SUMMARY ICECORE

Carl and Arnold's plan backfired. While Carl was trying to escape the riot which backfired on him, the agents caught him, and put him into a car, and are driving off into the airport where Arnold is waiting. The agents forced the complete truth out of Carl, and discovered Arnold's plans. Uh oh.

Carl attempts to escape. He finds a knife and successfully breaks out of the trunk of the car. He finds a telephone booth and tells Arnold about what's to come. Arnold decides to take matters into his own hands. He hijacks the plane and escapes and tells Carl where to go. Arnold tells Carl to go to the top of the cliff, so he can pick Carl up. Luckily Carl was close, but the agents are on his tail.

He steals a car and drives up the cliff, then walks the rest of the way. Arnold's plane appears in the nick of time and Arnold lets down a rope (the plane is on autopilot by the way). Carl jumps to catch the rope but one of the agents caught his leg. Arnold throws down a gun for Carl, and he shoots the agent in the face. He gets into the plane. The agents start shooting at it, and one apparently hit the engine.

Just when they thought they could escape, the engine exploded, and sent them crashing towards the ocean. They both reach for a parachute, but there's only one. Arnold betrays Carl and shoots him in the leg and jumps off. Carl crawls to the cockpit and steers the plane to a deserted island. He crawls out and takes a look at the beautiful view of the island.

Yeah. It ends like that.


Monday, November 19, 2012

ICECORE SUMMARY 3

ICECORE SUMMARY 3:

This is when it gets really interesting.

One of the guards in the jail turns out to be a double agent, and helps Carl escape.

During the escape, after a whole lot of action and deaths that I won't get too deep into because it's not really necessary, it turns out that double agent wants Carl to help him hack the Fort Knox system and fund his mafia family some more, and that's Carl's only way out. The american federal agents discover that they had escaped, and rushed to the scene and are now hunting down Carl and the agent, who's name is Arnold (I forgot to mention).

The only way to escape the prison is to go through a small army of American agents searching for them, and they have to hatch a plan to get through. Half worked. Half didn't. In the story, it is said that the agents had these bluetooth headsets on for communications at all time, so the first part of the plan was to get rid of that. Long story short, they succeeded.

The second phase was to create a distraction, to divert the focus of a lot of agents and keep most of them occupied. So Carl and Arnold split up. Carl hacked into the security system of the jail and let out some terrorists (minor) and caused a little riot, while Arnold travelled all the way to the airport to hijack a plane and pick up Carl.

Arnold got the plane, but Carl was caught. Uh Oh.

ICECORE SUMMARY 2

SUMMARY 2:

So this is the second part of the summary of the story ICECORE. When we left off, our main character Carl was being driven to what's known as the worst prison ever. He is being sent there to be interrogated on why he hacked into federal servers and somehow funded drug dealers and human traffickers. He didn't know he could get into so much trouble, after all, he was just putting his own skills to the test, but now he realizes he messed up big time.

Now, he's in the interrogation room, waiting to be interrogated. Of course, a dude walks in and asks him about what he did and why he did it. Carl's explanation was that he was simply playing around, and that he never intended for any of this to happen, but of course, nobody believed him. The "bad guys" put him through mental and physical torture and got nothing.

He is sent to jail in that cold hell, but he isn't planning to stay there forever, he plans to escape, but then he's wondering how, because after all, he's just a normal seventeen year old kid! But the thing is, this guy is a freaking genius.

Right now he's in a jail with the most notorious terrorists in the world, and he's just making small talk with them while he's planning to escape.

Tuesday, November 13, 2012

ICECORE SUMMARY 1

Story: ICECORE

Summary:

The main character, Carl Hobbes, is an ordinary geek in college. One day he decided to put his hacking skills to the test and try to hack one of the largest servers in the United States, but he messed up. Now he is inside an airplane reminiscing about his "crime" against the United States. He has hacked into a server of the White House, and shortly after, millions of dollars were funded to terrorist arm deals and drug deals.

He didn't intend to do it, but he's getting the blame, and now he's caught by the officials. In the plane, he thinks about what he would be doing right now if he wasn't caught. He thinks to himself that he should be in his Computer Studies class. Now Carl finds out that he's en route to The Guatanamo Bay of the North. It's a place where people interrogate terrorists and find out their plots and stuff.

The plane arrives, he's greeted by Special Agent Williams, who's supposed to "handle" him. They walk into the airport and are greeted by soldiers pointing guns at Carl. They all grab him and put him in a truck. They all ride into the freezing cold and get ready for what's next.